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» Physically Based Deformable Models in Computer Graphics
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CGF
2006
196views more  CGF 2006»
13 years 4 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
AMDO
2004
Springer
13 years 10 months ago
Neuroanatomy Registration: An Algebraic-Topology Based Approach
In this paper, a method for image deformation is presented. It is based upon decomposition of the deformation problem into basic physical laws. Unlike other methods that solve a di...
Layachi Bentabet, Djemel Ziou
ECCV
2000
Springer
14 years 6 months ago
A Physically-Based Statistical Deformable Model for Brain Image Analysis
A probabilistic deformable model for the representation of brain structures is described. The statistically learned deformable model represents the relative location of head (skull...
Christophoros Nikou, Fabrice Heitz, Jean-Paul Arms...
CGF
2005
167views more  CGF 2005»
13 years 4 months ago
Adaptive Deformable Models for Graphics and Vision
Deformable models are a powerful tool in both computer graphics and computer vision. The description and implementation of the deformations have to be simultaneously flexible and ...
Siome Goldenstein, Christian Vogler, Luiz Velho
ACMACE
2005
ACM
13 years 10 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...