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CORR
2010
Springer
165views Education» more  CORR 2010»
13 years 4 months ago
Physically-based particle simulation and visualization of pastes and gels
This paper is focused on the question of simulation and visualization of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-in...
Claire Guilbaud, Annie Luciani, Nicolas Castagn&ea...
WSCG
2003
148views more  WSCG 2003»
13 years 6 months ago
The Second Order Particle System
In this paper we present an extension to the classical particle system. We unify particles, particle sources, and force generators into a second order particle system. In the seco...
Tommi Ilmonen, Janne Kontkanen
CGF
2006
196views more  CGF 2006»
13 years 4 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
SI3D
2010
ACM
13 years 11 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
CGF
2010
167views more  CGF 2010»
13 years 2 months ago
Chain Shape Matching for Simulating Complex Hairstyles
Animations of hair dynamics greatly enrich the visual attractiveness of human characters. Traditional simulation techniques handle hair as clumps or continuum for efficiency; howe...
Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoy...