— A central problem of applications dealing with virtual environments is planning a collision-free path for a character. Since environments and their characters are growing more ...
We consider the existence and efficient construction of bounded curvature paths traversing constant-width regions of the plane, called corridors. We make explicit a width threshol...
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
We introduce a new type of diagram called the VV(c)-diagram (the visibility–Voronoi diagram for clearance c), which is a hybrid between the visibility graph and the Voronoi diag...