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» Player adaptive entertainment computing
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ACMACE
2008
ACM
13 years 7 months ago
AIRSF: a new entertainment adaptive framework for stress free air travels
In this paper, we present a new entertainment adaptive framework AIRSF for stress free air travels. Based on the passenger's current and target comfort states, user entertain...
Hao Liu, Jun Hu, Matthias Rauterberg
ACG
2009
Springer
14 years 12 days ago
Incongruity-Based Adaptive Game Balancing
Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
ATAL
2006
Springer
13 years 9 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
AIIDE
2006
13 years 7 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
CSCW
2004
ACM
13 years 11 months ago
Physiological indicators for the evaluation of co-located collaborative play
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology...
Regan L. Mandryk, Kori M. Inkpen