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» Playing games with approximation algorithms
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AAAI
2010
13 years 7 months ago
Symmetry Detection in General Game Playing
We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play the game. Games in the General Game Playing domain a...
Stephan Schiffel
CG
2006
Springer
13 years 9 months ago
Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types
Cherif R. S. Andraos, Manal M. Zaky, Salma A. Ghon...
GECCO
2004
Springer
101views Optimization» more  GECCO 2004»
13 years 11 months ago
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
Chris Miles, Sushil J. Louis, Rich Drewes
SAGT
2010
Springer
164views Game Theory» more  SAGT 2010»
13 years 4 months ago
On Nash-Equilibria of Approximation-Stable Games
Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
Pranjal Awasthi, Maria-Florina Balcan, Avrim Blum,...
NETGAMES
2006
ACM
13 years 11 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...