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JMM2
2007
131views more  JMM2 2007»
13 years 5 months ago
Effect of Digital Games on Children's Cognitive Achievement
—Technologies’ rapid advance in developing digital media has been extensively applied in contemporary play materials to enrich children’s play, such as electronic or computer...
Tsung-Yen Chuang, Wei-Fan Chen
ASSETS
2008
ACM
13 years 7 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
ROMAN
2007
IEEE
144views Robotics» more  ROMAN 2007»
13 years 11 months ago
Eliciting Requirements for a Robotic Toy for Children with Autism - Results from User Panels
— The discussion presented in this paper is part of our investigation in the IROMEC project which recognizes the important role of play in child development. The project investig...
Ben Robins, Nuno Otero, Ester Ferrari, Kerstin Dau...
ASSETS
2006
ACM
13 years 11 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
ICRA
2007
IEEE
130views Robotics» more  ICRA 2007»
13 years 11 months ago
A Multi-Vehicle Framework for the Development of Robotic Games: The Marco Polo Case
— This paper presents a multi-vehicle platform and framework for robotics education and research. The system is designed as an educational tool for introducing children to engine...
Brent Perteet, James McClintock, Rafael Fierro