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» Playing in the Sandbox: Developing games for children with d...
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ASSETS
2000
ACM
13 years 10 months ago
A storytelling robot for pediatric rehabilitation
We are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a large furry robot by using a variety of body sensors adap...
Catherine Plaisant, Allison Druin, Corinna E. Lath...
CE
2007
111views more  CE 2007»
13 years 5 months ago
Developing strategic and reasoning abilities with computer games at primary school level
The paper reports a small-scale, long-term pilot project designed to foster strategic and reasoning abilities in young primary school pupils by engaging them in a number of comput...
Rosa Maria Bottino, Lucia Ferlino, Michela Ott, Ma...
ACMACE
2005
ACM
13 years 11 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
AVI
2004
13 years 7 months ago
Scene-Driver: reusing broadcast animation content for engaging, narratively coherent games
Scene-Driver is a software toolkit for the reuse of broadcast animation content to provide new engaging experiences for children. It has been developed and tested using content fr...
Annika Wolff, Paul Mulholland, Zdenek Zdráh...
CHI
1997
ACM
13 years 10 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell