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CMMR
2005
Springer
102views Music» more  CMMR 2005»
13 years 11 months ago
Timbre Variations as an Attribute of Naturalness in Clarinet Play
A digital clarinet played by a human and timed by a metronome was used to record two playing control parameters, the breath control and the reed displacement, for 20 repeated perfo...
Snorre Farner, Richard Kronland-Martinet, Thierry ...
CEC
2003
IEEE
13 years 9 months ago
Playing in continuous spaces: some analysis and extension of population-based incremental learning
- As an alternative to traditional Evolutionary Algorithms (EAs), Population-Based Incremental Learning (PBIL) maintains a probabilistic model of the best individual(s). Originally...
Bo Yuan, Marcus Gallagher
AIIDE
2009
13 years 7 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 6 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
CVPR
2010
IEEE
13 years 10 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...