A digital clarinet played by a human and timed by a metronome was used to record two playing control parameters, the breath control and the reed displacement, for 20 repeated perfo...
Snorre Farner, Richard Kronland-Martinet, Thierry ...
- As an alternative to traditional Evolutionary Algorithms (EAs), Population-Based Incremental Learning (PBIL) maintains a probabilistic model of the best individual(s). Originally...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...