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» Point-based stream surfaces and path surfaces
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IMR
2003
Springer
13 years 10 months ago
Meshing of Diffusion Surfaces for Point-Based Tensor Field Visualization
The visualization of 3D vector and tensor fields in a 2D image is challenging because the large amount of information will either be mixed during projection to 2D or lead to seve...
Ralf Sondershaus, Stefan Gumhold
GRAPHICSINTERFACE
2007
13 years 6 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
CGI
2009
IEEE
13 years 8 months ago
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in...
Tony McLoughlin, Robert S. Laramee, Eugene Zhang
MM
2004
ACM
117views Multimedia» more  MM 2004»
13 years 10 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
VIS
2007
IEEE
165views Visualization» more  VIS 2007»
14 years 6 months ago
Cores of Swirling Particle Motion in Unsteady Flows
In nature and in flow experiments particles form patterns of swirling motion in certain locations. Existing approaches identify these structures by considering the behavior of stre...
Tino Weinkauf, Jan Sahner, Holger Theisel, Hans...