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HCI
2007
13 years 6 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
AIED
2005
Springer
13 years 10 months ago
Using Schema Analysis for Feedback in Authoring Tools for Learning Environments
Course material for electronic learning environments is often structured using schema languages. During the specification and development of course material, many mistakes can be m...
Harrie Passier, Johan Jeuring
IUI
1999
ACM
13 years 9 months ago
Intelligent Multi-Shot Visualization Interfaces for Dynamic 3D Worlds
In next-generation virtual 3D simulation, training, and entertainment environments, intelligent visualization interfaces must respond to user-specified viewing requests so users c...
William H. Bares, James C. Lester
CORR
2010
Springer
257views Education» more  CORR 2010»
13 years 2 months ago
Survey on Various Gesture Recognition Techniques for Interfacing Machines Based on Ambient Intelligence
Gesture recognition is mainly apprehensive on analyzing the functionality of human wits. The main goal of gesture recognition is to create a system which can recognize specific hu...
Harshith C, Karthik R. Shastry, Manoj Ravindran, M...
ECWEB
2004
Springer
179views ECommerce» more  ECWEB 2004»
13 years 10 months ago
Applying Text Mining on Electronic Messages for Competitive Intelligence
This paper presents how text -mining techniques can be used to analyze an enterprise’s external environment searching for competitors, related products and services, marketing st...
José Palazzo Moreira de Oliveira, Stanley L...