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» Pointing with fingers, hands and arms for wearable computing
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AAAI
2008
13 years 8 months ago
Learning Grasp Strategies with Partial Shape Information
We consider the problem of grasping novel objects in cluttered environments. If a full 3-d model of the scene were available, one could use the model to estimate the stability and...
Ashutosh Saxena, Lawson L. S. Wong, Andrew Y. Ng
CADUI
2006
13 years 7 months ago
GestAction3D: A Platform For Studying Displacements And Deformations Of 3D Objects Using Hands
We present a low-cost hand-based device coupled with a 3D motion recovery engine and 3D visualization. This platform aims at studying ergonomic 3D interactions in order to manipula...
Diane Lingrand, Philippe Renevier, Anne-Marie Pinn...
CHI
2001
ACM
14 years 6 months ago
Scale effects in steering law tasks
Interaction tasks on a computer screen can technically be scaled to a much larger or much smaller sized input control area by adjusting the input device's control gain or the...
Johnny Accot, Shumin Zhai
HCI
2009
13 years 3 months ago
Using 3D Touch Interaction for a Multimodal Zoomable User Interface
Touchscreens are becoming the preferred input device in a growing number of applications. They are interesting devices which are more and more introduced into the automotive domain...
Florian Laquai, Markus Ablaßmeier, Tony Poit...
ICRA
1999
IEEE
186views Robotics» more  ICRA 1999»
13 years 10 months ago
Grasp Analysis as Linear Matrix Inequality Problems
Three fundamental problems in the study of grasping and dextrous manipulation with multifingered robotic hands are as follows. a) Given a robotic hand and a grasp characterized by ...
Li Han, Jeffrey C. Trinkle, Zexiang Li