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» PowerUp: an accessible virtual world
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VR
2008
IEEE
129views Virtual Reality» more  VR 2008»
13 years 11 months ago
Object-Capability Security in Virtual Environments
Access control is an important aspect of shared virtual environments. Resource access may not only depend on prior authorization, but also on context of usage such as distance or ...
Martin Scheffler, Jan P. Springer, Bernd Froehlich
ADCOG
2004
13 years 6 months ago
Social and Ethical Considerations in Virtual Worlds
While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...
Robert W. Kerbs
ITICSE
2009
ACM
13 years 11 months ago
Xen worlds: leveraging virtualization in distance education
The Xen Worlds project at Iowa State University was designed to provide a virtualized lab environment for the Information Assurance program. The large number of off-campus student...
Benjamin R. Anderson, Amy K. Joines, Thomas E. Dan...
COOTS
1998
13 years 6 months ago
The Architecture of a Distributed Virtual Worlds System
We have developed an object model that facilitates the development of shared virtual environments. We have implemented our object model on top of COM and OLE Automation and facili...
Manny Vellon, Kirk Marple, Don Mitchell, Steven Dr...
IV
2002
IEEE
110views Visualization» more  IV 2002»
13 years 10 months ago
Visualizing the Spatial and Temporal Distribution of User Interaction Data Collected in Three-Dimensional Virtual Worlds
This paper reports work in progress on the analysis and visualization of the spatial and temporal distribution of user interaction data collected in threedimensional (3-D) virtual...
Katy Börner, William R. Hazlewood, Sy-Miaw Li...