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UIST
2003
ACM
13 years 10 months ago
PreSense: interaction techniques for finger sensing input devices
Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This...
Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, ...
CHI
2004
ACM
14 years 5 months ago
FingerSense: augmenting expressiveness to physical pushing button by fingertip identification
In this paper, we propose a novel method, FingerSense to enhance the expressiveness of physical buttons. In a FingerSense enabled input device, a pressing action is differentiated...
Jingtao Wang, John F. Canny
UIST
1998
ACM
13 years 9 months ago
Interaction and Modeling Techniques for Desktop Two-Handed Input
We describe input devices and two-handed interaction techniques to support map navigation tasks. We discuss several design variations and user testing of two-handed navigation tec...
Ken Hinckley, Mary Czerwinski, Mike Sinclair
HCI
2009
13 years 2 months ago
Using 3D Touch Interaction for a Multimodal Zoomable User Interface
Touchscreens are becoming the preferred input device in a growing number of applications. They are interesting devices which are more and more introduced into the automotive domain...
Florian Laquai, Markus Ablaßmeier, Tony Poit...
CHI
2011
ACM
12 years 8 months ago
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Although touch-screen laptops are increasing in popularity, users still do not comfortably rely on touch in these environments, as current software interfaces were not designed fo...
Xing-Dong Yang, Tovi Grossman, Pourang Irani, Geor...