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» Predicting Opponent Actions by Observation
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AAMAS
2005
Springer
13 years 4 months ago
Learning and Exploiting Relative Weaknesses of Opponent Agents
Agents in a competitive interaction can greatly benefit from adapting to a particular adversary, rather than using the same general strategy against all opponents. One method of s...
Shaul Markovitch, Ronit Reger
CDC
2010
IEEE
147views Control Systems» more  CDC 2010»
12 years 11 months ago
Evolution of the perception about the opponent in hypergames
This paper studies the evolution of the perceptions of players about the game they are involved in using the framework of hypergame theory. The focus is on developing methods that ...
Bahman Gharesifard, Jorge Cortes
IJCAI
2007
13 years 6 months ago
Opponent Modeling in Scrabble
Computers have already eclipsed the level of human play in competitive Scrabble, but there remains room for improvement. In particular, there is much to be gained by incorporating...
Mark Richards, Eyal Amir
ICML
2003
IEEE
14 years 5 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
ICCBR
2010
Springer
13 years 8 months ago
Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse
In this paper we study the topic of CBR systems learning from observations in which those observations can be represented as stochastic policies. We describe a general framework wh...
Kellen Gillespie, Justin Karneeb, Stephen Lee-Urba...