Sciweavers

49 search results - page 1 / 10
» Procedural Texture Mapping on FPGAs
Sort
View
FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
13 years 9 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
TVCG
2008
149views more  TVCG 2008»
13 years 4 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk
FPGA
1998
ACM
160views FPGA» more  FPGA 1998»
13 years 9 months ago
A New Retiming-Based Technology Mapping Algorithm for LUT-based FPGAs
In this paper, we present a new retiming-based technology mapping algorithm for look-up table-based eld programmable gate arrays. The algorithm is based on a novel iterative proce...
Peichen Pan, Chih-Chang Lin
IV
1999
IEEE
109views Visualization» more  IV 1999»
13 years 9 months ago
2D Texture Refinement Using Procedural Functions
In Computer Graphics, aliasing is a problem which is always present when discrete elements are mapped to continuous functions or vice-versa. Although there is no general solution ...
Esteban Walter Gonzalez Clua, Marcelo Dreux, Marce...
GRAPHICSINTERFACE
2000
13 years 6 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin