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» Programming patterns and design patterns in the introductory...
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FLAIRS
2010
13 years 8 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
13 years 11 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
ITICSE
2004
ACM
13 years 11 months ago
Experiences with teaching design patterns
In this paper, we present an assignment for a course on Design patterns at the masters level, where students have to adapt an existing program to meet additional requirements. We ...
Sylvia Stuurman, Gert Florijn
SIGCSE
2006
ACM
188views Education» more  SIGCSE 2006»
13 years 11 months ago
A data mining course for computer science: primary sources and implementations
An undergraduate elective course in data mining provides a strong opportunity for students to learn research skills, practice data structures, and enhance their understanding of a...
David R. Musicant
ERSHOV
2003
Springer
13 years 11 months ago
The Outside-In Method of Teaching Introductory Programming
The new design for the introductory programming course at ETH relies on object technology, Eiffel, extensive reuse, a graphics-rich library (TRAFFIC) built specifically for the c...
Bertrand Meyer