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CGF
2004
93views more  CGF 2004»
13 years 4 months ago
Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces
This paper presents a hybrid method for creating three-dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line...
Chiew-Lan Tai, Hongxin Zhang, Jacky Chun-Kin Fong
SIGGRAPH
1999
ACM
13 years 8 months ago
Teddy: A Sketching Interface for 3D Freeform Design
We present a sketching interface for quickly and easily designing freeform models such as stuffed animals and other rotund objects. The user draws several 2D freeform strokes inte...
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
CGI
2006
IEEE
13 years 10 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang
TVCG
2008
99views more  TVCG 2008»
13 years 4 months ago
Mesh Composition on Models with Arbitrary Boundary Topology
This paper presents a new approach for the mesh composition on models with arbitrary boundary topology. After cutting the needed parts from existing mesh models and putting them in...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang, Kin...
CG
2005
Springer
13 years 4 months ago
Sketch-based free-form shape modelling with a fast and stable numerical engine
In this paper, we present a feature-based free-form shape modelling technique based on solving a fundamental problem of reconstructing the depth information from 2D sketch planes....
Yong-Jin Liu, Kai Tang, Ajay Joneja