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SI3D
2010
ACM
13 years 4 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
ICCV
2007
IEEE
14 years 6 months ago
A Homographic Framework for the Fusion of Multi-view Silhouettes
This paper presents a purely image-based approach to fusing foreground silhouette information from multiple arbitrary views. Our approach does not require 3D constructs like camer...
Saad M. Khan, Pingkun Yan, Mubarak Shah
CVPR
2009
IEEE
1037views Computer Vision» more  CVPR 2009»
14 years 11 months ago
Piecewise Planar City 3D Modeling from Street View Panoramic Sequences
City environments often lack textured areas, contain repetitive structures, strong lighting changes and therefore are very difficult for standard 3D modeling pipelines. We prese...
Branislav Micusík, Jana Kosecka
COMPGEOM
2010
ACM
13 years 8 months ago
Manifold reconstruction using tangential Delaunay complexes
We give a provably correct algorithm to reconstruct a kdimensional manifold embedded in d-dimensional Euclidean space. Input to our algorithm is a point sample coming from an unkn...
Jean-Daniel Boissonnat, Arijit Ghosh
CVPR
2007
IEEE
13 years 11 months ago
Moving Object Detection on a Runway Prior to Landing Using an Onboard Infrared Camera
Determining the status of a runway prior to landing is essential for any aircraft, whether manned or unmanned. In this paper, we present a method that can detect moving objects on...
Cheng-Hua Pai, Yuping Lin, Gérard G. Medion...