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KDD
2012
ACM
179views Data Mining» more  KDD 2012»
11 years 7 months ago
Transparent user models for personalization
Personalization is a ubiquitous phenomenon in our daily online experience. While such technology is critical for helping us combat the overload of information we face, in many cas...
Khalid El-Arini, Ulrich Paquet, Ralf Herbrich, Jur...
ICDCS
2012
IEEE
11 years 7 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
AAAI
2012
11 years 7 months ago
Characterizing Multi-Agent Team Behavior from Partial Team Tracings: Evidence from the English Premier League
Real-world AI systems have been recently deployed which can automatically analyze the plan and tactics of tennis players. As the game-state is updated regularly at short intervals...
Patrick Lucey, Alina Bialkowski, Peter Carr, Eric ...
GI
2004
Springer
13 years 10 months ago
CaveManMX - Computerspielkonzepte in der Multimedia-Programmierausbildung
Abstract: Zur Unterstützung der Programmierausbildung im Bereich Medieninformatik wird ein Spielkonzept vorgestellt, das den Teilnehmern von Veranstaltungen im Bereich Medienprogr...
Malte Beyer, Christian Geiger
BMCBI
2010
90views more  BMCBI 2010»
13 years 5 months ago
PuTmiR: A database for extracting neighboring transcription factors of human microRNAs
Background: Some of the recent investigations in systems biology have revealed the existence of a complex regulatory network between genes, microRNAs (miRNAs) and transcription fa...
Sanghamitra Bandyopadhyay, Malay Bhattacharyya