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CHI
2004
ACM
14 years 5 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
WCRE
2003
IEEE
13 years 10 months ago
Toward an environment for comprehending distributed systems
Many modern software systems are often large, distributed, written in more than one programming language, and developed using pre-built components. This paper presents the results...
Maher Salah, Spiros Mancoridis
EIS
2011
290views ECommerce» more  EIS 2011»
13 years 8 days ago
Code query by example
Most software engineering techniques that deal with software products customization are based on anticipation: The software designer has to foresee, somehow, the future needs for ...
Sebastien Vaucouleur
VR
2008
IEEE
155views Virtual Reality» more  VR 2008»
13 years 11 months ago
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of...
Adam Jones, J. Edward Swan II, Gurjot Singh, Eric ...
AAAI
2006
13 years 6 months ago
Decision Making in Uncertain Real-World Domains Using DT-Golog
DTGolog, a decision-theoretic agent programming language based on the situation calculus, was proposed to ease some of the computational difficulties associated with Markov Decisi...
Mikhail Soutchanski, Huy Pham, John Mylopoulos