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» Range Synthesis for 3D Environment Modeling
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CIE
2004
Springer
13 years 5 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
13 years 12 months ago
Automatic high-precision self-calibration of camera-robot systems
— In this article a new method is presented to obtain a full and precise calibration of camera-robot systems with eyein-hand cameras. It achieves a simultaneous and numerically s...
Andreas Jordt, Nils T. Siebel, Gerald Sommer
TVCG
2008
121views more  TVCG 2008»
13 years 5 months ago
Multi-Focused Geospatial Analysis Using Probes
Traditional geospatial information visualizations often present views that restrict the user to a single perspective. When zoomed out, local trends and anomalies become suppressed ...
Thomas Butkiewicz, Wenwen Dou, Zachary Wartell, Wi...
BIBE
2003
IEEE
133views Bioinformatics» more  BIBE 2003»
13 years 10 months ago
A Computational Pipeline for Protein Structure Prediction and Analysis at Genome Scale
The tertiary (3D) structure of a protein contains the essential information for understanding the biological function of the protein at the molecular and cellular levels. Traditio...
Manesh J. Shah, Sergei Passovets, Dongsup Kim, Kyl...
ATAL
2009
Springer
13 years 12 months ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li