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IAT
2006
IEEE
13 years 11 months ago
Engaging in a Conversation with Synthetic Agents along the Virtuality Continuum
Abstract During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interfac...
Elisabeth André
DIGITALCITIES
2003
Springer
13 years 10 months ago
Virtual Cities for Real-World Crisis Management
In this paper, we present the evacuation simulation system that is the combination of a virtual city and a crisis management simulation. The system allows users to become virtual e...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida
MA
1999
Springer
155views Communications» more  MA 1999»
13 years 9 months ago
JGram: Rapid Development of Multi-Agent Pipelines for Real-World Tasks
Many real-world tasks can be decomposed into pipelines of sequential operations (where subtasks may themselves be composed of one or more pipelines). JGram is a framework enabling...
Rahul Sukthankar, Antoine Brusseau, Ray Pelletier,...
JUCS
2007
174views more  JUCS 2007»
13 years 4 months ago
Real-time Human Proxy: An Avatar-based Communication System
Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtuali...
Daisaku Arita, Rin-ichiro Taniguchi
GLOBECOM
2006
IEEE
13 years 11 months ago
Position-based Routing using Virtual Small World in MANETs
— Routing is the foremost issue in mobile ad hoc networks (MANETs), In a wireless environment characterized by small bandwidth and limited computation resources, positionbased ro...
Cong Liu, Jie Wu