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» Real Time Rendering of Expensive Small Environments
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PCM
2004
Springer
85views Multimedia» more  PCM 2004»
13 years 10 months ago
Real-Time Rendering of Watercolor Effects for Virtual Environments
Su Ian Eugene Lei, Chun-Fa Chang
TVCG
2012
192views Hardware» more  TVCG 2012»
11 years 7 months ago
Real-Time Rendering of Rough Refraction
—We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide sca...
Charles de Rousiers, Adrien Bousseau, Kartic Subr,...
CGF
2008
188views more  CGF 2008»
13 years 5 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
RITA
2002
110views more  RITA 2002»
13 years 5 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
IPPS
2000
IEEE
13 years 9 months ago
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters
We propose a novel work partitioning technique, Image Layer Decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has s...
Thu D. Nguyen, John Zahorjan