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» Real-Time Animation of Realistic Virtual Humans
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CGA
1998
13 years 10 months ago
Real-Time Animation of Realistic Virtual Humans
Prem Kalra, Nadia Magnenat-Thalmann, Laurent Mocco...
VW
1998
Springer
217views Virtual Reality» more  VW 1998»
14 years 3 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann
CGF
2010
129views more  CGF 2010»
13 years 8 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
14 years 3 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
CGF
2004
144views more  CGF 2004»
13 years 10 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian