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» Real-Time Collaborative Planning with the Crowd
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AIIDE
2007
13 years 7 months ago
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...
Peter Gorniak, Ian Davis
VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
13 years 11 months ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
AIED
2007
Springer
13 years 11 months ago
Who Says Three's a Crowd? Using a Cognitive Tutor to Support Peer Tutoring
Adding student collaboration to an intelligent tutoring system could leverage the benefits of both approaches. We have incorporated a mutual peer tutoring script, where students of...
Erin Walker, Bruce M. McLaren, Nikol Rummel, Kenne...
CSCW
2008
ACM
13 years 6 months ago
Harnessing the wisdom of crowds in wikipedia: quality through coordination
Wikipedia's success is often attributed to involving large numbers of contributors who improve the accuracy, completeness and clarity of articles while reducing bias. However...
Aniket Kittur, Robert E. Kraut
ICIDS
2010
Springer
13 years 3 months ago
Crowd-Sourced AI Authoring with ENIGMA
Abstract. ENIGMA is an experimental platform for collaborative authoring of the behaviour of autonomous virtual characters in interactive narrative applications. The main objective...
Michael Kriegel, Ruth Aylett