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3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
13 years 8 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
CGI
2004
IEEE
13 years 8 months ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel
NECO
2006
69views more  NECO 2006»
13 years 4 months ago
Programmable Logic Construction Kits for Hyper-Real-Time Neuronal Modeling
Ruben Guerrero-Rivera, Abigail Morrison, Markus Di...
CGF
2000
138views more  CGF 2000»
13 years 4 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
ISMAR
2005
IEEE
13 years 10 months ago
Augmenting Deformable Objects in Real-Time
We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this ...
Julien Pilet, Vincent Lepetit, Pascal Fua