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WSCG
2003
224views more  WSCG 2003»
13 years 6 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
CGF
2000
138views more  CGF 2000»
13 years 5 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
IV
2003
IEEE
148views Visualization» more  IV 2003»
13 years 10 months ago
Real-Time Expressive Rendering of City Models
City models have become central elements for visually communicating spatial information related to urban areas and have manifold applications. Our real-time orealistic rendering t...
Jürgen Döllner, Maike Walther
DEM
2001
Springer
198views GIS» more  DEM 2001»
13 years 9 months ago
Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering
With the advances in rendering hardware, it is possible to render very complex scenes in real-time. In general, computers do not have enough memory to store all the necessary infor...
Johan Hammes
CGF
2008
100views more  CGF 2008»
13 years 5 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...