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PG
2003
IEEE
13 years 10 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
TOG
2008
106views more  TOG 2008»
13 years 5 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
ACSW
2007
13 years 6 months ago
Developing CIMA-Based Cyberinfrastructure for Remote Access to Scientific Instruments and Collaborative e-Research
An infrastructure for remote instrument access, data acquisition and data management is being developed for e-Research. The Common Instrument Middleware Architecture (CIMA) is bei...
Ian M. Atkinson, Douglas du Boulay, Clinton Chee, ...
ETRA
2006
ACM
198views Biometrics» more  ETRA 2006»
13 years 11 months ago
Perceptual attention focus prediction for multiple viewers in case of multimedia perceptual compression with feedback delay
Human eyes have limited perception capabilities. Only 2 degrees of our 180 degree vision field provide the highest quality of perception. Due to this fact the idea of perceptual a...
Oleg Komogortsev, Javed I. Khan
EGH
2004
Springer
13 years 10 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo