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» Real-time Animation Technique for Flexible and Thin Objects
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DAGSTUHL
2001
13 years 7 months ago
Visualization for the Mind's Eye
Software visualization has been almost exclusively tackled from the visual point of view; this means visualization occurs exclusively through the visual channel. This approach has ...
Nelson A. Baloian, Wolfram Luther
CVPR
2010
IEEE
13 years 4 months ago
Adaptive pose priors for pictorial structures
Pictorial structure (PS) models are extensively used for part-based recognition of scenes, people, animals and multi-part objects. To achieve tractability, the structure and param...
Benjamin Sapp, Chris Jordan, Ben Taskar
GRAPHICSINTERFACE
2007
13 years 7 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
INFORMATICALT
2010
138views more  INFORMATICALT 2010»
13 years 3 months ago
Recognition of Human Emotions in Reasoning Algorithms of Wheelchair Type Robots
This paper analyses the possibilities of integrating different technological and knowledge representation techniques for the development of a framework for the remote control of mu...
Dale Dzemydiene, Antanas Andrius Bielskis, Arunas ...
UIST
1993
ACM
13 years 10 months ago
A Framework for Shared Applications with a Replicated Architecture
n support in a user interface toolkit: flexible, robust, and reusable abstractions SE Hudson, JT Stasko - 1993 - ACM Press New York, NY, USA 62 1992: Two-handed gesture in multi-mo...
Thomas Berlage, Andreas Genau