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AIIA
2001
Springer
13 years 9 months ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu
ICRA
2010
IEEE
151views Robotics» more  ICRA 2010»
13 years 3 months ago
Trajectory prediction in cluttered voxel environments
Abstract— Trajectory planning and optimization is a fundamental problem in articulated robotics. It is often viewed as a two phase problem of initial feasible path planning aroun...
Nikolay Jetchev, Marc Toussaint
CW
2004
IEEE
13 years 9 months ago
An Interactive Agent-Based Learning Environment for Children
This paper presents an educational distributed virtual reality-based environment for children called EVE - Environnement Virtuel pour Enfants. EVE is used in elementary schools fr...
Dorin Mircea Popovici, Cédric Buche, Ronan ...
SG
2004
Springer
13 years 10 months ago
A Framework Supporting General Object Interactions for Dynamic Virtual Worlds
Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
Pieter Jorissen, Wim Lamotte
FDG
2009
ACM
13 years 12 months ago
Indicative routes for path planning and crowd simulation
An important challenge in virtual environment applications is to steer virtual characters through complex and dynamic worlds. The characters should be able to plan their paths and...
Ioannis Karamouzas, Roland Geraerts, Mark H. Overm...