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AIPS
2007
13 years 7 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
EWCBR
2008
Springer
13 years 7 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
JAIR
2010
98views more  JAIR 2010»
13 years 3 months ago
Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding
Vadim Bulitko, Yngvi Björnsson, Ramon Lawrenc...
AIIDE
2009
13 years 3 months ago
kNN LRTA*: Simple Subgoaling for Real-Time Search
Vadim Bulitko, Yngvi Björnsson
AIIDE
2008
13 years 7 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...