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PRESENCE
1998
123views more  PRESENCE 1998»
13 years 4 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
SIGGRAPH
1999
ACM
13 years 9 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai
ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
13 years 9 months ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
ISMAR
2005
IEEE
13 years 10 months ago
Augmenting Deformable Objects in Real-Time
We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this ...
Julien Pilet, Vincent Lepetit, Pascal Fua
GRAPP
2007
13 years 6 months ago
Real-time deformable objects for collaborative virtual environments
Selcuk Sumengen, Mustafa Tolga Eren, Serhat Yesily...