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» Real-time enabled debugging for distributed systems
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DSRT
2003
IEEE
13 years 10 months ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
IEEECIT
2010
IEEE
13 years 3 months ago
Concept and Prototype for a Real-Time Enabled Publish/Subscribe System
—Distributed computing systems often strive to decouple their communicating components (threads on a single node, or nodes in a network) from each other with respect to time, spa...
Matthias Andree, Alexander Gebel, Holger Karl
CCGRID
2008
IEEE
13 years 11 months ago
Scalable Data Gathering for Real-Time Monitoring Systems on Distributed Computing
Real-time monitoring is increasingly becoming important in various scenes of large scale, multi-site distributed/parallel computing, e.g, understanding behavior of systems, schedu...
Yoshikazu Kamoshida, Kenjiro Taura
ECRTS
2009
IEEE
13 years 2 months ago
Using Randomized Caches in Probabilistic Real-Time Systems
While hardware caches are generally effective at improving application performance, they greatly complicate performance prediction. Slight changes in memory layout or data access p...
Eduardo Quiñones, Emery D. Berger, Guillem ...
RTSS
1995
IEEE
13 years 8 months ago
A Scalable Real-Time Synchronization Protocol for Distributed Systems
A distributed protocol is proposed for the synchronization of real-time tasks that have variable resource requirements. The protocol is simple to implement and is intended for lar...
Injong Rhee, Graham R. Martin