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ICPP
2008
IEEE
13 years 11 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
IPPS
2010
IEEE
13 years 2 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
IPPS
2007
IEEE
13 years 11 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
ICRA
2003
IEEE
129views Robotics» more  ICRA 2003»
13 years 10 months ago
Closed loop navigation for multiple non -holonomic vehicles
In this paper we incorporate dipolar potential fields used for nonholonomic navigation into a novel potential function designed for multi – robot navigation. The derived naviga...
Savvas G. Loizou, Kostas J. Kyriakopoulos
VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
13 years 11 months ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...