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» Realistic Agent Movement in Dynamic Game Environments
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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 6 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
ACMACE
2008
ACM
13 years 7 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
COGCOM
2011
121views more  COGCOM 2011»
13 years 9 days ago
Eye Movements Show Optimal Average Anticipation with Natural Dynamic Scenes
A less studied component of gaze allocation in dynamic real-world scenes is the time lag of eye movements in responding to dynamic attention-capturing events. Despite the vast amou...
Eleonora Vig, Michael Dorr, Thomas Martinetz, Erha...
AIIA
2001
Springer
13 years 9 months ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu
IVA
2009
Springer
13 years 12 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Angelo Cafaro, Raffaele Gaito, Hannes Högni V...