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CGF
2008
151views more  CGF 2008»
13 years 5 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
IROS
2006
IEEE
114views Robotics» more  IROS 2006»
13 years 11 months ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
CA
1998
IEEE
13 years 9 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
CHI
2009
ACM
14 years 5 months ago
Providing dynamically changeable physical buttons on a visual display
Physical buttons have the unique ability to provide lowattention and vision-free interactions through their intuitive tactile clues. Unfortunately, the physicality of these interf...
Chris Harrison, Scott E. Hudson
NPAR
2000
ACM
13 years 9 months ago
Painterly rendering for video and interaction
We present new methods for painterly video processing. Based on our earlier still image processing technique, we “paint over” successive frames of animation, applying paint on...
Aaron Hertzmann, Ken Perlin