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TVCG
2011
163views more  TVCG 2011»
12 years 11 months ago
Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations
—This paper describes a complete system to create anatomically accurate example-based volume deformation and animation of articulated body regions, starting from multiple in vivo...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
13 years 11 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
3DPH
2009
115views Healthcare» more  3DPH 2009»
13 years 5 months ago
A Physiological Torso Model for Realistic Breathing Simulation
For the convincing modeling of virtual humans, realistic breathing is an important aspect. This paper is about the simulation of breathing, based on anatomical and physiological pr...
Remco C. Veltkamp, Berry Piest
ISRR
2001
Springer
121views Robotics» more  ISRR 2001»
13 years 9 months ago
Towards a Realistic Medical Simulator using Virtual Environments and Haptic Interaction
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
Christian Laugier, César Mendoza, Kenneth S...
ECCV
2010
Springer
13 years 8 months ago
A 2D Human Body Model Dressed in Eigen Clothing
Detection, tracking, segmentation and pose estimation of people in monocular images are widely studied. Two-dimensional models of the human body are extensively used, however, they...