In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
State estimation consists of updating an agent’s belief given executed actions and observed evidence to date. In single agent environments, the state estimation can be formalize...
It is difficult to implement a stable and realistic haptic simulation for cutting rigid objects that is based on a damping model because of an inevitable conflict between stability...
Guanyang Liu, Yuru Zhang, Dangxiao Wang, William T...
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...