In this paper, we view planning as a special case of reasoning about indefinite actions. We treat actions as predicates defined over a linear temporal order. This formalism permit...
We investigate the modelling of workflows, plans, and other event-generating processes as discrete event sources and reason about the possibility of having event sequences ending ...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learningāwithout human interventionā...
This paper presents a formalism to describe practical reasoning in terms of an Action-based Alternating Transition System (AATS). The starting point is a previously speciļ¬ed acc...