Sciweavers

117 search results - page 1 / 24
» Recombinable Game Mechanics for Automated Design Support
Sort
View
AIIDE
2008
13 years 7 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
AIIDE
2009
13 years 5 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
SIGECOM
2004
ACM
112views ECommerce» more  SIGECOM 2004»
13 years 10 months ago
Self-interested automated mechanism design and implications for optimal combinatorial auctions
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The key difficulty is that the agents may report their preferences insincerely to m...
Vincent Conitzer, Tuomas Sandholm
OWLED
2008
13 years 6 months ago
The OWL in the CASL - Designing Ontologies Across Logics
Abstract. In this paper, we show how the web ontology language OWL can be accommodated within the larger framework of the heterogeneous common algebraic specification language HETC...
Oliver Kutz, Dominik Lücke, Till Mossakowski,...
AIIA
2007
Springer
13 years 11 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas