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» Recursivity and PDE's in Image Processing
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ISMAR
2006
IEEE
13 years 10 months ago
Online camera pose estimation in partially known and dynamic scenes
One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on of...
Gabriele Bleser, Harald Wuest, Didier Stricker
VISUALIZATION
1994
IEEE
13 years 8 months ago
A Lattice Model for Data Display
We will try to address the need for a formal foundation for visualization by taking an analytic approach to defining D. Since an arbitrary function D: U V will not produce display...
William L. Hibbard, Charles R. Dyer, Brian E. Paul
CGF
2005
95views more  CGF 2005»
13 years 4 months ago
Fast Summed-Area Table Generation and its Applications
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily lar...
Justin Hensley, Thorsten Scheuermann, Greg Coombe,...
SAC
2009
ACM
13 years 9 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
TSMC
1998
102views more  TSMC 1998»
13 years 4 months ago
Calibration of an active binocular head
— In this paper, we show how an active binocular head, the IIS head, can be easily calibrated with very high accuracy. Our calibration method can also be applied to many other bi...
Sheng-Wen Shih, Yi-Ping Hung, Wei-Song Lin