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» Reduced Depth and Visual Hulls of Complex 3D Scenes
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3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
13 years 9 months ago
Dense Multiple View Stereo with General Camera Placement using Tensor Voting
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...
Philippos Mordohai, Gérard G. Medioni
DCC
2003
IEEE
14 years 5 months ago
Compression-Domain Editing of 3D Models
3D models have become an essential element of multimedia applications because they provide visual effects that permit interactive exploration. As in other media types, efficient c...
Tulika Mitra, Tzi-cker Chiueh
SMI
2003
IEEE
140views Image Analysis» more  SMI 2003»
13 years 11 months ago
Capturing the Shape of a Dynamic World - Fast!
Acquiring on-line the evolving shape of a dynamic scene from a handful of video streams may be considered one of the most challenging, but at the same time also most auspicious ta...
Marcus A. Magnor, Hans-Peter Seidel
VRST
2010
ACM
13 years 3 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
13 years 9 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...