(a) (b) Figure 1: (a) CAM running on an iPhone; (b) Reading a design sketch using Microsoft's TagReader client. In this paper, we report the results of a field trial of a Ubi...
Dhaval Vyas, Anton Nijholt, Dirk Heylen, Alexander...
This research explores links between constraint development in creative processes and end user development in environments for creative tasks. A process model describing the devel...
The paper is concerned with increasing our understanding of creative expertise drawing upon studies of collaboration between technologists and artists. The nature of expertise in c...
Within the creativity community, researchers and practitioners have developed and studied various support tools and environments. It is important to learn from these tools and env...
Abstract. Conventional tabletop systems have focused on communication with virtual data, using phicons or physical objects as handles. This approach is versatile, given the full us...