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CGF
2008
137views more  CGF 2008»
13 years 4 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
IV
2010
IEEE
249views Visualization» more  IV 2010»
13 years 3 months ago
Real-Time Ray Tracing of Complex Molecular Scenes
—Molecular visualization is one of the cornerstones in structural bioinformatics and related fields. Today, rasterization is typically used for the interactive display of molecu...
Lukas Marsalek, Anna Katharina Dehof, Iliyan Georg...
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
13 years 8 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
ISMAR
2005
IEEE
13 years 10 months ago
Real-Time Rendering of Realistic Trees in Mixed Reality
Mixed Reality applications put very high demands on both the visual realism and the rendering times of computer graphics elements that are to be perceived as part of the physical ...
Alberto Candussi, Tobias Höllerer, Nicola Can...
VAST
2004
ACM
13 years 10 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day