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» Rendering Forest Scenes in Real-Time
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CGF
2006
166views more  CGF 2006»
13 years 6 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
AFRIGRAPH
2006
ACM
14 years 4 days ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
SIGGRAPH
1996
ACM
13 years 10 months ago
Light Field Rendering
A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating be...
Marc Levoy, Pat Hanrahan
GRAPHITE
2006
ACM
14 years 4 days ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
IJVR
2008
119views more  IJVR 2008»
13 years 6 months ago
Agent-based Intelligence Decision Support System for Virtual Greenhouse
In facility agriculture, it is an urgent problem to design and choose the type and facility of greenhouse based on user's requirements, which are always difficult to express c...
Wei Wei, Xinyu Guo, Shenglian Lu, Chunjiang Zhao