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» Rendering the effect of labradoescence
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CGF
2005
147views more  CGF 2005»
13 years 4 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
VIS
2007
IEEE
150views Visualization» more  VIS 2007»
14 years 6 months ago
Quantitative Effectiveness Metrics for Direct Volume Rendering
The effectiveness of direct volume rendering is difficult to validate and users may not know whether they have successfully explored the data or not. This limits its applications....
Yingcai Wu, Huamin Qu, Ka-Kei Chung, Wai-Ho Mak...
CGI
2006
IEEE
13 years 8 months ago
Rendering Optical Effects Based on Spectra Representation in Complex Scenes
Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGBbased graphics platforms and software and very time co...
Weiming Dong
RT
2004
Springer
13 years 10 months ago
Practical Rendering of Multiple Scattering Effects in Participating Media
Volumetric light transport effects are significant for many materials like skin, smoke, clouds, snow or water. In particular, one must consider the multiple scattering of light w...
Simon Premoze, Michael Ashikhmin, Ravi Ramamoorthi...
EUROGRAPHICS
2010
Eurographics
14 years 1 months ago
Rendering Wave Effects with Augmented Light Field
Ray–based representations can model complex light transport but are limited in modeling diffraction effects that require the simulation of wavefront propagation. This paper prov...
Se Baek Oh, Sriram Kashyap, Rohit Garg, Sharat Cha...