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GRAPHITE
2005
ACM
13 years 11 months ago
Selective component-based rendering
The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonab...
Kurt Debattista, Veronica Sundstedt, Luís P...
PG
2003
IEEE
13 years 10 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
SI3D
1992
ACM
13 years 9 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann
VL
2000
IEEE
13 years 9 months ago
Language-Agnostic Program Rendering for Presentation, Debugging and Visualization
We describe a language-independent and specificationdriven program rendering tool that is able to produce highquality code renderings of arbitrary complexity. The tool can incorp...
Christian S. Collberg, Sean Davey, Todd A. Proebst...
WSCG
2001
118views more  WSCG 2001»
13 years 6 months ago
Image Based Rendering and General Relativity
Imaged-based rendering is a well-known method in computer graphics to achieve photo-realistic images. In this paper we show how conventional image-based rendering algorithms can b...
Daniel Kobras, Daniel Weiskopf, Hanns Ruder