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TACAS
2007
Springer
117views Algorithms» more  TACAS 2007»
13 years 11 months ago
Replaying Play In and Play Out: Synthesis of Design Models from Scenarios by Learning
This paper is concerned with bridging the gap between requirements, provided as a set of scenarios, and conforming design models. The novel aspect of our approach is to exploit lea...
Benedikt Bollig, Joost-Pieter Katoen, Carsten Kern...
CHI
2004
ACM
14 years 5 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
CHI
2006
ACM
14 years 5 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
NC
2002
196views Neural Networks» more  NC 2002»
13 years 4 months ago
Beyond second-order statistics for learning: A pairwise interaction model for entropy estimation
Second order statistics have formed the basis of learning and adaptation due to its appeal and analytical simplicity. On the other hand, in many realistic engineering problems requ...
Deniz Erdogmus, José Carlos Príncipe...
UAIS
2011
237views more  UAIS 2011»
12 years 12 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris