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EDUTAINMENT
2006
Springer
13 years 8 months ago
Research of Dynamic Terrain in Complex Battlefield Environments
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
AAAI
1997
13 years 6 months ago
Intelligent Agents for the Synthetic Battlefield: A Company of Rotary Wing Aircraft
1 We have constructed a team of intelligent agents that perform the tasks of an attack helicopter company for a synthetic battlefield environment used for running largescale milita...
Randall W. Hill Jr., Johnny Chen, Jonathan Gratch,...
IWEC
2004
13 years 6 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
ICRA
2005
IEEE
101views Robotics» more  ICRA 2005»
13 years 10 months ago
Near Time-optimal Constrained Trajectory Planning on Outdoor Terrain
— We present an outdoor terrain planner that finds near optimal trajectories under dynamic and kinematic constraints. The planner can find solutions in close to real time by re...
Marin Kobilarov, Gaurav S. Sukhatme
ICRA
2009
IEEE
151views Robotics» more  ICRA 2009»
13 years 11 months ago
Minimalistic control of a compass gait robot in rough terrain
— Although there has been an increasing interest in dynamic bipedal locomotion for significant improvement of energy efficiency and dexterity of mobile robots in the real world...
Fumiya Iida, Russ Tedrake