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EDUTAINMENT
2006
Springer

Research of Dynamic Terrain in Complex Battlefield Environments

13 years 8 months ago
Research of Dynamic Terrain in Complex Battlefield Environments
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain surface, and analyze the different recent algorithms for representation and visualization of multiresolution static terrain, then select ROAM (Real-Time Optimally Adapting Meshes) as our basis to be improved and to be applicable in dynamic terrain projects. We further select half-ellipsoid model in the explosion theory as the physical based model of crater, and provide a procedural texture generation algorithm for crater, then give a hybrid multiresolution algorithm for dynamic terrain. At last the implementation results prove that the method and the algorithm are feasible and efficient.
Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
Added 22 Aug 2010
Updated 22 Aug 2010
Type Conference
Year 2006
Where EDUTAINMENT
Authors Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
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